Is it possible to create a Backburner job in Maya using V-Ray as the renderer (set in the scene file and then "from the scene file" selected in the job creation dialog) in a way that will skip previously rendered frames? I've tried: If a task would take ~4 hours to finish and someone logs in 3h45m in, then all that time was "wasted". This means that the task size needs to be "guess-timated" so that it's mostly likely to complete without interruption. One thing I'm wrestling with is that when a student logs in and the task is interrupted, the node the task is re-assigned to will start from the beginning and re-render/overwrite any previously rendered frames. This lets the render manager re-assign the task to another unoccupied node. I have a "dynamic" render farm set up across 100+ machines in 4 classrooms so that when nobody is logged in they can accept tasks and when someone logs in while it's rendering it will just stop the local backburner server service.
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